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Old Sep 22, 2006, 06:40 AM // 06:40   #1
Forge Runner
 
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Default Death Paladin!!

Ah, thanks to factions new necro skills, I've been thinking of making this Jackhammer warrior for a build:

Not tested cause I don't have the hammer gear, yet... ^_^
If anyone knows locations of Factions collector's dwarven helms, let me know!

16 Hammer Mastery
9 Strength
10 Death Magic

Devastating Hammer {E}
Crushing Blow
Auspicious Blow
Hammer Bash
Frenzy
Rush
Fetid Ground
Plague Touch / Res Signet

Assuming AB, then Plague Touch gets the nod. No Heal for PvP? Er, yeah...

Even on a bad team I've found that a warrior dying first usually means the enemy isn't very smart, or at least, they think the meta game doesn't apply to them...

I was wondering if this hammer setup follows mechanic + efficiency well and if it does, I think I'll ditch the sword stuff that I'm carrying and let my wife use them. She wants a sexy swordwoman anyway [I'm gonna miss my max dmg Zealous Fellblade of Defense ]

If poison can't be removed immediately and it eats away at your foe, you can easily do 80% damage when all is said and done. [100% damage in one skill bar if all your hits crit vs. squishy target]
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Old Sep 22, 2006, 06:46 AM // 06:46   #2
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yeah this looks pretty good and i am definetly gonna give it a try but i have to say the 160 holy dmg i can pump out with holy strike and soulstone stike may deal just an once more dmg every knockdown although i cant use plague...
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Old Sep 22, 2006, 06:47 AM // 06:47   #3
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Quote:
Originally Posted by A Leprechaun
yeah this looks pretty good and i am definetly gonna give it a try but i have to say the 160 holy dmg i can pump out with holy strike and soulstone stike may deal just an once more dmg every knockdown although i cant use plague...
My old build used to use Holy Strike [loved that skill], but I used Smite Hex since, Soothing Images[hexes in general] really ruin my day... [dealing 60+ damage to 3 enemies in pvp simultaneously is fun]
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Old Sep 22, 2006, 06:48 AM // 06:48   #4
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^ yay
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Old Sep 22, 2006, 08:29 AM // 08:29   #5
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Plague Touch good, Fetid Ground bad. There has to be a different skill you can run there. Alternatively, you could go W/R with Apply Poison and Antidote Signet for similar effect.

Edit: Chilblains would actually work pretty well for what you want to do, but warriors don't have the energy for it. Necrotic Traversal might be interesting to try, although it obviously works best when there's only one corpse in range.

Last edited by Rera; Sep 22, 2006 at 08:32 AM // 08:32..
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Old Sep 22, 2006, 02:11 PM // 14:11   #6
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Fetid Ground is that bad? Well, Apply Poison doesn't do any extra damage and there's that huge e. cost, I think Plague Touch beats Antidote Signet in terms of usefulness. Crippled Warrior ranger isn't as nasty as a crippled W/N. When you get crip shot and have just enough room to Plague Touch, that's better than an antidote signet, at least with my style of play...

Thing is, I never considered W/N hammer till the 'if knocked down' mechanic was added. Reason I tried W/Mo was so I'd be different from the AS hammer types and well, AS fails vs. high armor and rangers, Holy Strike crushes all equally. Soulstone strike? can both be cast before they get up? etc.

48 cold dmg and 16 seconds of poison. Sure it can be removed/resisted, but then again, so can everything else in this game...

Hmm, I don't see efficiency in Apply Poison + anti. signet. I imagined, and by mechanic, that Apply Poison does it's dps job best on multiple targets. Since Hammer really sucks at that kind of attack [unlike cyclone axe or fast firing ranger changing targets], I never imagined thinking Apply Poison would work for hammers...

Great ideas though, any other takers?

Looking at the mechanics, Fetid Ground is like an Armor Ignoring version of Aftershock... 0_0

Last edited by Yukito Kunisaki; Sep 22, 2006 at 02:19 PM // 14:19..
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Old Sep 23, 2006, 02:24 AM // 02:24   #7
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Quote:
Originally Posted by Yukito Kunisaki
Fetid Ground is that bad? Well, Apply Poison doesn't do any extra damage and there's that huge e. cost, I think Plague Touch beats Antidote Signet in terms of usefulness. Crippled Warrior ranger isn't as nasty as a crippled W/N. When you get crip shot and have just enough room to Plague Touch, that's better than an antidote signet, at least with my style of play...

I take it, that you mean, yourself being crippled? A crip shot isn't gonna let you get close enough to plague Touch him, unless he is from AB and doesn't know how the hell to play a cripshot ranger(ive plague touched criple back on plenty of rangers in AB ) but yea, if they know how to play cripshot at least decently, dont expect them to be very plague touchable , while your walking to him slow with poison degening on you as he interupts your forms of healing and you slowly die

but yea w/r is similar, except you dont have to chase after an opponent to remove a condition, and you can have almost 0 in wilderness survival and keep poison on them up to 33 seconds, instead of building up adrenaline every once in a while every 10ish seconds to do a lil cold damage with poison, but who knows this might work wonders with a Spinal Shivers nec on your team in PvE
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Old Sep 23, 2006, 02:42 AM // 02:42   #8
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I prefer Apply Poison simply because it allows you to spread degen, and makes it impossible to remove when you're spiking a single target, since each hit reapplies the condition. I agree it works better when used with an aoe attack, like cyclone axe, but I still consider it superior to Fetid Ground.

Antidote Signet is the /R alternative to Plauge Touch, if you were to run Apply Poison. I agree that it's inferior in almost every way, except that it costs no energy.
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Old Sep 23, 2006, 03:31 AM // 03:31   #9
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well its just hard to beat virulence, if your gonna be using a death war, or some type of war that degens with help from secondary, i just love the cast time,cost,recharge and effects of virulence + sword war with at least severe artery
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